The fantastic people at WARGAMER review Terminal Conflict. Check it out here!
We are back at the office! Full speed ahead!
Ever dreamt about commanding forces during the Cold War? Just whip out that terminal as we have a the new Development Diary 53 waiting for you! This one is heavy on tips and tricks on how to get the most out of your armchair general skills.
A well-placed spy can change the destiny of a nation. Terminal Conflict: Eyes Only, is a new DLC under development as a result of an internal partnership with the renown Leif 'Greatexperiment' Miller and the distinguished William 'Thinking Waffle' Bois d'Enghien. This award-winning team with over half a million subscribers behind their Hearts of Iron IV: Road to 56 project is working with us in creating something amazing!
We are convinced that no strategy game about the Cold War would be complete without an efficient AI able to build strategies and act upon it. Read all about our advancement in Development Diary 52
Suspicion and fear are the orders of the day. Individuals considered beyond doubt only a few years ago have been forced out of the office or investigated. The Red Scare is here in Development Diary 51
Like any worthwhile Commander in Chief, moving Army Commands, Air units, and Fleets is no instantaneous feat, making deployment a hotspot for strategic issues and opportunities in this logistics focused Development Diary 50
Find yourself masterfully juggling different, and most likely opposing, interests; welcome to the world of domestic politics on a global geopolitical scale and to Development Diary 49.
In the West, not much is popularly known for the struggle that brought Communism to power in China. Read all about it in Development Diary 48
A warm welcome to this week's Development Diary 47 about the brand new decision chain for the tank weapons program.
The great equalizer of mutually assured destruction is now in the hands of the AI. Read all about it in Development Diary 46!
"Between Characters and Ideas" is our new Development Diary 45, in which we explain how we capture the taste of the Cold War through ideas and historical characters.
As tension rose between the King's government and the Greek communist guerillas, civil war became inevitable. The echoes of gunfire reverberating in the hills and the olive groves, this could all have been so different. Introducing Development Diary 44
Introducing Focuses in the game, we wanted to make this core mechanic communicate more clearly what is to come in terms of possible decisions, policies, leaders and more. Lead your way to victory and read all about it here!
About two years ago, I was invited to a meeting on Cold War storytelling. The team was trying to figure out how to make a plethora of 'rock, paper, scissors' type of matchups between the USA and USSR. Read all about where the story begins with Alfred 'Zeress' Frendo-Cumbo